speaker: Carl Callewaert <Unity Technologies>
Q
Unity Cloud Build
- source control > detect commits > build in the cloud > install & test
- you can build with your mobile device without Unity installed
- admin function (add users)
- simply click "Build in Cloud" in File menu on Unity
EveryPlay
- mind shift from "how can I find a player" to "how does a player find my game?"
- virality is the key of discoverability, then AppStore and video
- however, heavy player ratio is higher by video
- achieve the community grows the community itself
- Skyline Skaters, Angry Birds
- community is auto generated
- easy to find Share button, engage/challenge players with meta data, start recording automatically
- edit replay (add audio, etc)
- 18MM register users, 6MM replays, 800 games use Everyplay
Unity Ads
- vast majority of users are not playing IAP (2%)
- ads is meaningful - 20-30% of total revenue
- fast/simple implementation
- create a desire to watch
- 4 of top 10 free games monetize with Unity Ads
- advertiser pay per install only
- integration advice
- implement more and more ad units, and activate / deactivate them
- 日本語での詳細
Analytics
- open beta
- active plaers, sessions, retention, revenue
- segments (country, demographics, 4-7 days active, etc)
- funnel setup
Q
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